Wednesday, May 31, 2017

Current Clack - The 2nd of Mirtul, Year of the Ageless One; 447 North Reckoning


  • Wolf attacks in the Moonwoods are on the rise as a logging camp was all but decimated not but two evenings past.

  • Tongues wag about foul goings on in The Unapproachable East. A powerful curse known as a Ku-On has been growing, killing people by the hundreds. Sages and Wu-Jen have claimed this curse is powered by the forces of Shadow and blessed by the dark Gods of Murder. This would explain the current influx of Eastern Refugees in the North

  • Word has just reached Longsaddle that Mirabar has been overrun by a vast Orc Hoard bearing the standard of Many Arrow. The Axe of Mirabar has been forced into the Undercity as the city burns.

  • Speaking of Orcs, sightings of Orcs in the hills north of Daggerford are more common nowadays. The duke has vowed to “bolster” patrols of the northern countryside

Tuesday, May 30, 2017

GAME ON!!!


Nine from Neverwinter - part seven


Cast of Characters:

  • Azun – A Moon Elf Archer hailing originally from Deepingdale, but fletching his arrows in Neverwinter for at least the past 30 years. He lead many of Neverwinter to safety during the Cataclysm of Mount Hotenow, and is regarded as a local folk hero.


  • Rungalor – A rough and tumble Barbarian Minotaur from parts unknown ...

  • Rollo Rutterkin – A Halfling Thief and long time companion of Rungalor.

  • Kirok – An Uthgardt Barbarian Shaman on a visionquest, serving as our guide.

  • Gizig – A Silver Dragonborn Warrior with official connections to Neverwinter's militia.

  • Hanzo – A Kozokuran Swordsman who journeyed to Neverwinter with Adrix of Highmoon.

  • Arcandius – A Thayvian Wizard who escaped his homeland with a mysterious tome of power.

  • Adrix – The Wandering Sage and Chronicler of this tale who brought this ragtag group of misfits together. He has traveled extensively as a Bardic Storyteller throughout The Realms, including The Unapproachable East, and is seeking to know more about The North.

  • The Storm Caller – A Calishite Gensia, powerful in the ways of Elemental Sorcery.

2nd of Mirtul, Year of the Ageless One; 447 North Reckoning

We entered the North side of the keep where the ruins made a hole in the fortress wall. Deciding to leave no closed door behind us, we slipped into the door to our left and found ourselves in a dimly lit alcove with another door dead ahead. Rollo listened at this door and heard two voices; a deep, guttural voice speaking a tongue he was not familiar with and a silky, feminine voice speaking the same language. He silently picked the lock and rolled out of the way as Kirok kicked in the door and tumbled inward in a defensive stance.

The older looking Hobgoblin and his Drow bitch companion casually glanced in our direction, as they apparently expected us. The Hobgoblin spoke a command word and his pet Wolf attack Kirok, gnawing and thrashing him as it knocked him backwards. Rungalor the Minotaur slashed wildly at the Hobgoblin, but failed to meet sword to flesh.

Dhaerowathil!” exclaimed Azun as he launched an arrow at the Drow. As the missile struck her, she tersely grinned and drew an ichor dripping dagger from the elaborate sheath at her belt. Hanzo leaped to meet her as she headed for an unconscious dwarf lying across the room. It was Gunden and he was horribly beaten, shaved, and utterly defiled by his Goblinkind hosts.

The Hobgoblin brought down his maul on the raging Minotaur and set him back on his hooves. I drew my own sword and assailed the Hobgoblin King, but my attack was rebuffed, such was the might of this opponent.

Meanwhile, outside the room; Gizig was simply too large to fit through the door quickly and remained in the alcove. Rollo, with his keen roguish instincts, spotted another hobgoblin coming up the hallway from the south. He signaled to the Dragonborn and Gizig readied himself for combat. As Gizig prepared his attack, Rollo moved into position for a sneak attack. Rollo plunged his dagger deep into the back of the attacking Hobgoblin, who only noticed the great Dragonborn warrior. Gizig then bellowed forth a gout of frost which enveloped the assailant and nearly engulfed the tiny halfling as well, were it not for his quick reflexes.

Spell-called lightening and fire filled the air and struck the Hobgoblin King. His smoldering hulk reeled at the arcane discharge. I had ducked under the volley of magic and took aim at the wolf Kirok was having trouble with. Together, we slew the vile beast.

Hanzo had drawn blood on the Drow, but try as she might, her venomous blade failed to sting the skilled Kensai. With another arrow shot from the door by Azun and another deep biting cut from Hanzo's razor sharp sword, the Drow succumbed to the bleeding specter of death. As she fell to the floor, her skin shimmered and churned, revealing a bluish hued flesh with transparent skin. Her silvery locks vanished and what remained was not a Drow at all. 
 
Doppleganger ...” Arcandius informed us, as the Hobgoblin King struck to his own death. 
 
Rare to see one in it's natural form,” Arcandius continued. “It's well that it's dead. It could have killed one of our members and taken his place. We'd be murdered in our sleep ...”

There were too many questions and no apparent answers; I hurried over to Gunden in the hope that my Art could revive him. He was in bad shape, and although I could revive him to consciousness, I could not mend his hobbled legs.

My map ...” Gunden said wearily. “They were discussing my map … where is it?

Here,” said the sly Halfling, pulling it from it's hidden place on the dead King.

We … must get to Phandalin … the mine ...” he Dwarf trailed off, too weak to continue his words. I carried the broken Dwarf out of the room as we left. Arcandius had decided that we should clear the Keep of it's Goblikind infestation before leaving, even though we had got what we came for. We needed rest but he could not be swayed. I fear we may not see the morning sky, Lathander bless us,  again ...

Comic Book Cambion – GWAR Orgasmageddon


Alright Bohabs, this is my review of Dynamite Comics' GWAR Orgasmageddon Number 1 and it'll probably suck. Not because the comic is bad or anything, but I probably lack the evolutionary greatness to properly praise our Alien Space God Overlords in written form.


GWAR Orgasmageddon chronicles the current time travel adventures of everyone's favorite Antarctic Rock Band and their battle with the despicable Mr. Perfect. Be careful kiddies, this book (and series – I hope) has a Parental Advisory sticker on it, and while there's not a lot of sex, there is gratuitous violence and hard language – just what you'd expect from GWAR. And for complete bang for your buck, there's two other GWAR related shorts in the book. The Cover art is good … see?

… The writing is spot on for the characters – just load up your GWAR mp3s or whatever and crank them up loud when you read this and it's almost like being at a GWAR show … only drier. The book goes on sale next week so grab a NUMBER ONE ISSUE for your collection.




Now let's set the mood here at Outlaw D&D …



Did you know that former GWAR front-man, Oderus Urungus himself, the late, great Dave Brockie actually wrote an RPG adventure? Well, it wouldn't be Outlaw D&D if I didn't at least mention it. It's called the Towers Two and, much like GWAR itself – just ain't for the yunggins. But it is a cool romp and definitely worth checking out if you're a fan …

Saturday, May 27, 2017

Music to Game By - Track 7



Great Old School 5E Character Sheet


I gotta tell ya, these sheets ROCK.

Download this KICKASS Charcter Sheet HERE

You might remember I posted a little while back about the sheets we're using … Well, it won't take the bending or twisting of arms for our group to migrate to these sheets. Not only do the scream old school deliciousness, you can record a plethora – now, there's a word I'd like to use more – a PLETHORA of role playing info that can only help but to develop your character.

And be sure to tip your waitresses and bartenders ... follow the author of these spectacular sheets on twitter at Grand DM@Grand_DM and be sure to check out his blog at http://www.ultanya.com/ - you'll be glad ya did! 

Hotter Than Hell - Pic 1

Y'know, Elf gals don't corner the market on hotness.  In fact, It's perfectly in line with our outlaw roots (EVERYONE remembers the succubus drawing in ye olde Monster Manual, RIGHT?) to give the other side of the alignment spectrum their moment to shine. So without further adieu, Ladies and Gents, the Tiefling Gals ...


Friday, May 26, 2017

Our Order of Combat Houserules


Our group is a holdover from earlier editions, and as such, there are some things we just don't want to let go of. Take for example the order of combat. There's been a lot of talk lately about initiative and how to roll for it, but that's not what's important to us. Last I checked, D6s still worked fine for group initiatives, which we use for simplicity's sake. It should be important to note that I ask for character intentions BEFORE rolling initiative. Changing ones actions after the roll is possible, but a DC vs DEX will be determined on a case by case basis. What is important to consider is the speed of the attacks, without getting into individual speed factors.

Psionics (Yes, we use them) always goes first; beginning with the winner of initiative followed by the loser. Then Missile Weapons are loosed, in the same manner. Spells and spell like affects (including Dragon Breath) follow in kind. Finally, Melee attacks are resolved – once again - high roll initiative before low roll. Individual attacks in each category are resolved in order of marching.

  1. Psionics
  2. Missiles
  3. Magic
  4. Melee

As I have stated on Twitter, Ed Greenwood's Spellfire is my go-to book for running a great D&D session. In that book, Wizards may be foiled by the simple action of throwing a rock at them – if they fail a concentration check. I always liked that … the simplicity of it – cause let's face it, high level mages can be a pain in the ass to encounter – but they are oh-so-much fun to use as a DM. Our order of combat supports what Greenwood wrote – and besides the point, it's also D&D canon from earlier editions.

We still give AP for actions and movement a glancing nod, but in my game, role-playing in combat trumps that. I am very much a YES DM … If it's reasonably realistic (No Scooby Doo Tactics) and would be cool as shit to do, then by all means attempt it.

To sum it up, we have fun in combat, but we sorta structure the fun, y'know what I mean?

As per usual, YMMV in your group.

HA! Too Funny ...


(Not that I have this problem, mind you ...)

Thursday, May 25, 2017

Comic Book Cambion




Fantasy Art, Comic Books, and D&D have a long history together. From Frank Frazetta's Sword and Sorcery Paintings, from the Dr. Strange and Captain America tracings in 1974's OD&D crudely rendered artwork, to IDW's current line of Comic Books available at Dungeon Master's Guild; the evidence is undeniable.

Now not to steal anyone's thunder, (which I'll get to in a minute ...) I've been thinking about a new feature here at Outlaw D&D related to genre related comics. It seems like a natural fit, to me; Geeks love D&D and Geeks love comics. It's a freakin resse's cup of geekdom!

The thunder I spoke of is found on a blog in our bloglist called The Por Por Books Blog (which I suggest you follow immediately – it nostalgically rocks!) Actually, I'm only grabbing a portion of his thunder, as he reviews SF/Fantasy paberbacks too. He also posts tons of pics, many of which are scanned pages of out of print comics and magazines like Heavy Metal and EPIC Illustrated.


The most recent relevant post from Por Por is Masters of Spanish Comic Book Art by David Roach. I don't know much about vintage Spanish comics – or even modern ones, for that matter – but I do know what I like, and Por Por walks us through the high points like a boss.

In the coming day and weeks, I'll be looking at my own selections of fantasy and sci-fi comics and how they are related to D&D and how they have shaped the RPG hobby as a whole. 

Hope to see you there ...





RESPECT the Dungeon


Wednesday, May 24, 2017

Spell Focus Reconsidered

I like the idea of spell focus items in D&D5E, but just using them to substitute a material components pouch seems a little lackluster.

Consider this; the term focus, to me, seems to suggest an intensification. As such, why not apply a +1 to your Spell Attack Bonus and your Spell Save DC should your spellcaster elect to use one? The catch, as written in the rules, (If I remember correctly ...) is that you can't cast spells without your Spell Focus.

What do you think? Is it fair House Rule material?

Initiative ...


Tuesday, May 23, 2017

Music to Game By - Track 6



Hot Elf Chicks - Pic 5

Dragon Cult?

Maybe it's just me, but this is the exact image I get whenever cultist of the Dragon Cult are mentioned.





YMMV ...

Tales of the Whistling Stag, part one


-In Silverymoon it is joked that Quaervarr is valuable in the alliance just to preserve its fine inn, the Whistling Stag.

Cast of Characters:

  • Nyro – A mysterious swordsman in an Oni mask, not quite dead or alive ...

  • Alfonse Elric – A child transformed by the misuse of transmutation magic into a Gearforged.

  • Bahol Voarex – A pure-blood Dragonborn sorcerer with a Green lineage.

  • Coridella – An eclectic Dryad Witch of the Moonwoods.

  • Edward Elric – Brother to Alfonse and apprentice Transmutationalist.

  • Ikaris – A wild child of the forest with strong ties to the Feywild.

  • Wolf Winterwing – A Sprite representative of the Seelie Court and close friend of Ikaris.

  • Un-Jow – An Eastern transmutationalist and mentor to the Elric brothers.

1st of Mirtul, Year of the Ageless One; 447 North Reckoning

“There are dark, unnatural forces gathering in the forgotten places of the world. I have gathered you all here to stand up against these vile elements and perhaps save the world as you know it,” she said over the murmur of tall tales made by hunters and the gentle harping of the minstrel. Coridella had gathered these adventurers over the past two days, but this was their first group gathering.

“If there's a world ta be savin,' I'm the strongest there is,” exclaimed the young child with the rat's nest of hair, who boldly introduced himself as Ikaris. The Sprite, Wolf Winterwing pressed his tiny thumbs into his eyes and shook his head from his perch upon the boy's shoulder.

Edward spoke up next, “Will there be any kind of reward for this 'saving the world?' It's our lives on the line ...”

Coridella smiled at Edward. “Yes, there will be rewards twofold … the coffers of the evil ones, to be sure and the obvious benefits of doing good in this world.”

“In my world, there is only vengeance,” a hollow voice came from behind the Oni mask of Nyro.

“And vengeance you shall have against the powers of darkness,” Coridella nodded.

There was a pause until a middle aged dwarf approached the table with a look of recognition in his eyes.

“Allow me to introduce a Dwarf from here in Quaervarr that is need of our help, Silvera Brighthelm.”

Brighthelm nodded curtly and permitted the lovely Nymph to continue. “Silvera owns and and forges at the smithy here in town and his assistant, Polla Everforge has come up missing. He searched her home and found obvious evidence of foul play. He suspects she may have been taken to her ancestral home of Everforge, not but a day's travel into the Nether Mountains.”

“I'd go myself, but my labors call to me and I cannot leave the smithing undone. I have a detailed map to the Halls of Everforge, as I recall it … it's been almost one hundred winters since I'd been there.”

The party studied the map and finished their tankards and were soon off to the nearly forgotten Dwarvish Hall. Toward early evening the falling snow had become heavier making the trek difficult into the foothills of The Nethers. Coridella closed her eyes and gave herself over to the spirit of nature, which did indeed help the party find the ancient stairway carved in solid rock, and also foretold of a gathering storm. Of the two ravens that followed her, she sent one, her familiar, to scout ahead up the frost covered stairway. It seemed that we were quite unexpected.

By the time the top of the icy stone stairs had been reached, the wind gusted greatly at the backs of the party, chilling all to the bone; except for perhaps Nyro, who made no suggestion that the cold bothered him at all. Great sone double door awaited them as they reached the summit of their climb. Elaborate carvings of Dwarves adorned the great door, so lifelike as if they could step off the stone and invite us in. There were Dethek runes upon the door as well, but only the nature of the hands that printed them could be deciphered. Nyro pulled open one of the great doors and the group hurried inside, out of the ever howling wind.

The interior was well lit, sconces that held evenly burning torches adorned the walls of the great hall. Frescoes and relief carvings depicted Dwarves entertaining guests with food, song, and other hospitable comforts. Despite the lit torches, no other sign of recent habitation could be found, though curious barricades of rubble and stone were found in two chambers …

A great oven that was activated by a emblazoned command word was activated in what was once a great kitchen; it's heat was too great to bear for non Dwarven skins.

It was upon entering an unlit chamber that the first fleeting sign of life was spotted … a movement in the shadows down an adjoining hallway. Nyro gave chase immediately. Al, Ed, and Bahol took off after Nyro, who was quickly slipping into the shadows that hid his prey from the rest of the party. Crossbow bolts slammed into Nyro's chest as he rounded the corner ahead, but he did not falter in his charge toward the shadowy archers. Over the makeshift barricade he leaped, bringing his No-Dachi down in a lethal stroke. He continued his stoke laterally with skill and grace, cleaving a small body in twain.

Ed jumped over the barricade as well and gave chase to the scurrying creatures. They rounded a corner, and Ed followed, his rapier at the ready. More crossbow bolts filled the air and Ed was pelted twice by the shadowy rain of death. Hooting and barking could be heard coming from the direction the bolts had been fired, and a mob of scurrying creatures darted past Ed, who had decided to play possum, in the darkened gloom.

The rest of the party engaged the swarm of Kobolds in the dark, with only the shadowy wetness of blades to tell the tale of individual strikes. Edward got up and flanked the group of little monsters, only to realize too late that there were no archers among them …

Again, the darkness was alive with biting teeth, as crossbow bolts found their marks in the shadows. Wolf Winterwing fired arrow after arrow as the old wizard Un-jow launched spells at the archers that had circled around the halls to come up from behind the party, catching us in a cross fire situation.

It was sweaty, bloody and frighteningly still when the last Kobold was slain. Edward had spotted two Kobolds escape the slaughter by ducking through a secret door … it exited into the kitchen beside the great oven with it's blistering heat. Ed decided not to pursue those Kobolds into the heat, and we returned to the main Hall where, at it's end, stood two great stone doors carved much like those at the entrance of the complex.

Several crude pressure plate traps lay in front of the great double doors – surely these were not of Dwarven make. Ikaris fell prey to one of these crudely concealed trap, taking a Kobold made dart to the arm. As the trap was triggered, so was a mechanism that opened the double doors before us revealing a nightmarish sight beyond.

Four great anvils were evenly spaced in the great chamber, centered around a steep stairway leading to a dais which held a master forge. The forge was emitting an unnatural hue … Before the forge stood an elderly man in black robes conducting some manner of ritual; opposite him was a bound and gagged Dwarvish woman … surely it was Polla. Between them squatted a charcoal scaled beast glowing from within with the light of raw heated steel … A Flame Dragon. A crowd of Kobolds drew their blades and began moving toward us to attack.

The Elric brothers charged in to meet the Kobold attack, but fell victim to a 20' across pit trap. The Kobolds gathered around the opening and cruelly taunted the boys. Nyro ran around the pit and began wading his way through Kobolds with Bahol in tow.

Coridella set forth a Witch Bolt, aimed at the Dragon, and the echo of lightening crackling and snapping filled the spacious chamber. Sprite arrows fell upon the accursed Kobolds as Un-Jow readied his staff for close combat.

The old ritual caster revealed a new trick, as he cast healing magics upon the Dragon – nonetheless, Coridella continued to concentrate on her spell as to further harm the beast. Nyro had broken free of Kobold assailants and charged up the steps to the dais, where the Dragon withstood the arcane lightning of the witch. Face to face he came with the Dragon as Spritely arrows feld the robed spellcaster …

The Dragon smiled …

“Presumptuous whelp … You choose to face me, one on one?”

“Give me your name, Dragon, so I might etch it in the Book of the Dead,” replied the blank expression from the masked swordsman.

The Dragon Laughed. “I am Igbalneum and I am Elemental Flame incarnate!”

A flash of fire from the Dragon's maw, the eerie thudding of a body rolling down the steps, and the clattering of an Oni mask upon the stone floor – Nyro was smoldering and lifeless.

Igbalneum took flight,the gleam of death in his glowing red eyes. As he passed overhead, Bahol summoned a spray of poisonous gas at the Flame Dragon, who seemed unaffected by it. He landed practically on top of Coridella and mawed her within an inch of her life. Blood sizzling on his reptilian lips, he took flight again.

The Great Anvils began to glow and hum ominously ...

He strafed the Dragonborn sorcerer Bahol and left him a burned out husk of his former self. The Dragon then resumed his place on the dais and eyed the Dwarvish woman mockingly.

In the meanwhile, Ed had made his way from the pit trap and with Un-Jow's assistance, dispatched the Kobolds. Edwardran straight for the Dragon, Un-Jow right on his heals

Ikaris did what he could to revive the Nymphish Witch …

Edward took one side of the Dragon, while Un-Jow took the other …

The Dragon, apparently waiting on some effect from the great Forge behind him, had no choice but to strike …

He turned on Un-Jow …

Edward plunged his rapier deep into the Wyrmlings body, and with a final arch of it's neck, the beast shuddered and relinquished it's hold on life.

Nyro, sat up, still smoldering and dead, refastened his mask to his revenant face and took his place with the others.

Polla was freed, and cast a ritual of her own that kept the doorway to elemental fire from opening and decimating her ancestral home.

They had stopped a threat of elemental evil … it would not be the last.

Wednesday, May 17, 2017

No Love Amidst the Planes ...


Obviously, The Forgotten Realms is the go to campaign world for D&D5E, with a jaunt into Ravenloft tossed in for good measures. I've seen on Twitter that there's a group playing Dark Sun with 5E … which is AWESOME! The Greyhawk Grognard is putting together his version of Greyhawk for 5E (Which is also AWESOME) … But where is Planescape?

Nine from Neverwinter, part six


Cast of Characters:

  • Azun – A Moon Elf Archer hailing originally from Deepingdale, but fletching his arrows in Neverwinter for at least the past 30 years. He lead many of Neverwinter to safety during the Cataclysm of Mount Hotenow, and is regarded as a local folk hero.

  • Rungalor – A rough and tumble Barbarian Minotaur from parts unknown ...

  • Rollo Rutterkin – A Halfling Thief and long time companion of Rungalor.

  • Kirok – An Uthgardt Barbarian Shaman on a visionquest, serving as our guide.

  • Gizig – A Silver Dragonborn Warrior with official connections to Neverwinter's militia.

  • Hanzo – A Kozokuran Swordsman who journeyed to Neverwinter with Adrix of Highmoon.

  • Arcandius – A Thayvian Wizard who escaped his homeland with a mysterious tome of power.

  • Adrix – The Wandering Sage and Chronicler of this tale who brought this ragtag group of misfits together. He has traveled extensively as a Bardic Storyteller throughout The Realms, including The Unapproachable East, and is seeking to know more about The North.

  • The Storm Caller – A Calishite Gensia, powerful in the ways of Elemental Sorcery.


Chronicle of Adrix, 30th of Tarsakh, Year of the Ageless One; 447 North Reckoning

Impetuous fool!” I exclaimed.

That fool Minotaur was so preoccupied with his lost longsword, he wandered into what once was a smithy in search for a replacement – yet little did he heed the corpses on the floor of the smithy until they reached out at him with cold, clutching hands. There were six or so of the hungry dead rising to their feet as Rungalor slowly backed away towards the exit. But zombies are not they slow and mindless creatures that so many believe the to be. Well, mindless, perhaps, but they can lunge at near super human speed when they detect a fresh meal. Rungalor had his hands and hooves full, and none of us could get to his aid, due to his bulk blocking the doorway.

When finally the undead had pulled him down, Kirok leaped over his half-bovine mass, kicking a would be attack square in it's rotting chest and then driving his axe into it's putrid skull. Rollo ran forth and pushed two daggers into the eye sockets of one that was feasting on his longtime companion's living flesh. An eruption of spells flew from the party's magic using members and it was over. Rungalor, perhaps a little wiser after wounding, was sheepishly quiet for some time.

The windows were shuttered and the door was barred from the inside ...That was how we found the remaining Dragon Cultists. Not very bright fellows, so it seems, or perhaps they weren't expecting anyone to come looking for them. They surrendered very quickly after Azun put an arrow between their leader's eyes. Instead of putting the cultists to death, we set them free after learning they weren't willing to die for undead dragons. Most of them were bored farm boys and girls; misguided and harmless.

The last structure in the ruins that we came across was hardly in ruined state. There was overgrowth, to be sure, but the cabin was in good repair, and as the sun was setting and the wind was picking up, we noticed a light coming from the front window. Arcandius stepped forward and knocked at the door, after which a gruff voice told us to go away. Arcandius pleaded our case that we were wounded and tired and sought shelter from the growing storm. After some consideration, the Druid Riedoth, met and welcomed our party into his cabin (Though the Dragonborn warrior had to set up camp outside … few Druid's cabins can accommodate creatures of his over ten foot tall size …)

Riedoth served us bowls of warm ale and inquired why were in these parts. Arcandius, ever the mouthpiece for the party, explained to him of our quest to save the Dwarf Gunden from the clutches of the Goblins of Castle Cragmaw, but alas, our guide had been killed. He warned us of the Dragon Venomfang and the Dragon Cult that wooed him, but we explained to him that we had already dealt with both. He seemed amused by this, and offered to take us as far as Castle Cragmaw, but no further. (He also mentioned something about an Emerald Enclave, but I missed what he said as I was darning my wet socks at the time.) Arcandius agreed, and soon we were laying out bedrolls for a well deserved rest.

First of Mirtul, Year of the Ageless One; 447 North Reckoning

Keeping up with the Druid in the tremendous amount of snow that had fallen last night was strenuous. Riedoth tred the snow as if there was nothing but dew laden grass to hinder him. At times, he seemed to disappear from the trail, but Kirok and Rungalor insisted that he had mystically become a squirrel and was dining on pine cones as we trudged past him. He would reappear and take us of the trail, insisting that we needn't bother what laired beyond. At one point, Azun became distracted as he marched, looking off into the trees. I asked him what vexed him so, and he responded that we were being watched. Arcandius asked the Moon Elf, by whom?

Azun took his eyes from the deeper woods and responded, “Treants. Many of them.”

A set of vine covered monuments laid ahead, that of a Unicorn and an Elvish maiden. As we passed between them, a steep ledge overlooking Castle Cragmaw made itself known to us.Riedoth bade us safe journey and Tymora's Luck be with us; and with that he was gone and we were left to ponder our next move.

Azun spied arrow slits in the towers of the old castle, and he noted that some of the towers were collapsing under the weight of age. There was no cover to speak of, however the arrow slits were spaced so that they only could survey a portion of the landscape at a time. Arcandius had an idea.

Can you, Master Elf, see the Goblins behind those arrow slits?”

Perhaps, if I were closer,” Azun calmly responded.

Then closer you shall get and shoot the little bastards before they can reign down death upon the rest of us as we approach the castle walls.”

Azun nodded and set off for a sniper position.

On the Moon Elf's signal we began to run, as much as we could in the depths of such snow, downhill toward the castle. Azun fired and missed, alerting the Goblin archer to his presence. A blackened arrow soared past Azun's head and he returned fire, hitting his mark. We had, in short order, made it to the castle wall unscathed.

Azun moved to his next sniper position and promptly eliminated the archer, giving us a signal to move. This went on for each arrow slit. When he had eliminated them all, he rejoined the group and told us he thought he saw two Goblins in the first arrow slit, and it was likely that he might have warned troops within the castle. We would have to take our chances at this point, there was no turning back.

Hot Elf Chicks - Pic 4


Trader Jonn's Corner - Adventurer's Holy Symbol


Sure, faith in one's God is one thing, but when you're out of spells and a wereboar is breathing down your neck, what's a rube to do? 

Introducing the Adventurer's Holy Symbol; available in an assortment of polytheistic variations. These symbols are not only 100% pure silver, but so is the finishing on the concealed folding dagger within. Not only that, but these items contain a hollow compartment in the top which can store rosaries, holy water, or even small gems or 10gp worth of coins if you're so inclined.

Average 10 gp

Trail of the Blacksnake, part two


Cast of Characters

  • Twofoot Small – A Hinnish hunter and trapper who is not particularly fond of wizards or magic.

  • Al Minister – Paladin of Sune, Protector of all that is bright, beautiful, and good.

  • Argyle Bloodbane – Rowdy and opinionated fighting man of the Moonshaes; has a close relationship with his 'comfort' sheep.

  • D'Mik – A mysterious plague doctor hailing from Balder's Gate.

  • The Light Destroyer – A violet hued Dragonborn and practitioner of Shadow Magic.

  • Harkoon Beltimber – A Wizard and Sage.

  • Hozzy – An elderly Wizard of many winters, yet keen on his spellcasting.

  • Darkedge – A Kozokuran Shinobi.

  • Ol' Finster – A peculiar Rogue of odd habits and mind … Will do ANYTHING for 2 gold pieces ...

  • Morlyg, The Blacksnake – The assembler of the group; Moon Elf Swashbuckler and secretly a Harper Agent.

30th of Tarsakh, Year of the Ageless One; 447 North Reckoning, continued

The Kobolds escorted the party to a door locked hallway that lead to the Goblin tribe's lair. Ol' Finster made short work of the lock and the party was soon in a room where two pit traps were spiked open and held another dragon fountain. This dragon fountain depicted a Green Dragon in the act of descending from on high and it also bore an inscription, though barely visible due to the wear of age, scribed in Draconic. Upon reading the inscription aloud, The Light Destroyer immediately regretted his words as the statue blasted the party with a gout of poisonous gas. Chocking, burning, and bouts of vomiting overtook several members of the party, but only the Kobold Meepo expired due to the fiendish trap.

Due to the noise caused by the fountain trap, it soon became obvious that the Goblins knew we were in their territory. As the party marched from chamber after chamber, passageway after passageway, Goblin resistance was high. From behind crenelated half walls in caltrop strewn hallways, the Goblins fired poisoned arrows at the party, to little effect. The magical superiority of the party was too much for them.

In a haze filled hall lit by sputtering torches, the bold adventurers discovered a door with a large lock bound to it. Once again, despite his strange mannerism, Ol' Finster came through and the party entered what looked like a rather pathetic attempt to fashion a trophy room. As they examined the rather sad trophies mounted on the wall (Giant Rats and Kobolds,) they were being observed …

Filth! Filth and muckdwellers!” a loud voice hissed from behind them. They turned to find a White Dragon Wyrmling was leveling a disgusted stare at them from behind an overturned table.

The Light Destroyer spoke up, “Hold, great one. We are friends of Meepo. We-”

Meepo? You encouragable bastards!” And with that, the wymling mustered forth a blast of frost that enveloped most of the party. There was no time to count the dead, it was time for the living to strike, and strike they did. Swords and Claws clashed in a flurry of blows. Before the young Dragon knew what was happening, she was encircled and dispatched before she could breath forth a second blast.

D'Mik, Hozzy, and poor Ol' Finster perished in the cold of the Dragon's breath.

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